I am fully aware that multiplayer is often very cheap to develop which is why publishers find it an acceptable risk it doesn't cost much to do and can possibly bring a great deal of profit. Yes, these people are in the business of making money, but that doesn't mean they need to fall back on multiplayer modes that are largely a waste of resources. However, I stipulate that money doesn't need to be everything. Admittedly, the bestseller on the market these days is Call of Duty. Sometimes that may not all function correctly, but i think conceptually it's a pretty brilliant use of MP Frog: Perhaps not. Sometimes that may not all function correctly, but i think conceptually it's a pretty brilliant use of MP functionality. I love the fact that i can see ghosts of other users playing the game at the same time as me, i love the fact that users can leave hints (or send people astray), i love the fact that i can summon anyone into your game to help out with a boss, and as annoying as it may be (and the reason why i played mostly spirit form/play hollowed form), i love the fact that you can invade someone else's world for a little PvP. However, i would actually argue that demons souls (and now dark souls) is one of the titles that actually implements a multiplayer component quick well the beauty of it is the fact that it's not a separate mode that you select within the main menu, it's incorporated entirely within the single player experience. sadly, though, i think the trend nowadays is to hop onto the MMO bandwagon as i'm seeing a surprising amount of IPs either discussing or releasing a MMO version of their title. personally, i'm tired of seeing games being released that have a MP component simply tacked onto it (bioshock 2 was a great example, btw). I whole-heartedly agree with this article.
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